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I am

ABINASH MALLICK

Multi-Disciplinary Artist / Designer

With a background in architecture and graphic design, I am passionate about creating immersive experiences that blend art and technology. My work spans motion graphics and audio-visual, interactive & immersive systems, allowing me to explore macro and micro realms to develop meaningful and fun experiences.

[Education]

M.F.A. Studio Arts (Electronic & Time - Based Media)

Purdue University
West Lafayette
IN, USA

2021-2024

M.DES (Master of Design) Graphic Design

‍University of Illinois at Chicago
Chicago
IL, USA

2019 - 2021

B.ARCH (Bachelor of Architecture)

Visvesvaraya National Institute of Technology
Nagpur
MH, India‍

2011 - 2016

[Software]

VR & Immersive:

Touchdesigner
Unity

3D & Motion Graphics:

Cinema 4D
Unreal Engine
Sketchup

Adobe Creative Suite:

Adobe Photoshop
Adobe Illustrator
Adobe Indesign
Adobe After Effects
Adobe Premier Pro

Rendering:

Octane
Redshift
Lumion

[Skills]

Visual Design
New Media Arts
Motion Graphics
Collaboration
Communication
Typography

[Experience]

[Studio Arts Instructor]
Purdue Universty
I facilitated workshops, assignments, and supported student projects in digital and video arts. Guided students through a curriculum spanning media archaeology, sound exploration, animation, and interactive media using Processing. Assisted with technical training in digital video production, encouraged discussions on historical and contemporary video arts, and supervised student-led creative projects.
Video Art (Spring 2024) | Electronic Media Studio (Fall 2023)
West  Lafayette, IN
2023-2024

[Graduate Assistant]
Knowledge Lab Purdue Libraries
Helped the lab establish its visual identity. Assisted students with their projects using various makerspace tools. Conducted Risograph and vinyl printing/cutting workshops.
West Lafayette, IN
2022-2023

[Graphic Designer (Media Team)]
UIC Office of Diversity
Inclusive Classroom Initiative
Worked extensively with a team of designers to create image compositions, promo videos, and animated sequences from conceptual to final execution of the modules related to diversity and disability. These modules focused on themes related to creating relevance, understanding student challenges, and providing practical strategies for the faculty members to support students, which included illustrated compositions, promo videos, and animated sequences, and were thoroughly communicated with the team from the conceptualization to the final output.
Chicago, IL
2020-2021

[Freelance Designer]
Worked with multiple clients on local branding and event flyers.
2018

[Architectural Intern]
Ashok Mokha Architects
Worked on-site on government, residential, and commercial projects, and assisted with project visualizations.
Nagpur, MH, India
2015

[Particitpation / Publication]

re:matter
M.F.A. Solo Exhibition
Showcased several time-based installations as part of my final-year exhibition.
Patti and Rusty Rueff Galleries, Purdue University
West Lafayette, IN
2024

CURRENTS 2024 Art & Technology Festival
Florens AR
The project has been selected for exhibition at the upcoming festival in June.
Santa Fe, New Mexico
2024

Algorithmic Pattern Salon
Beyond the Binary Thresholds
Presented and published a project at the 1st edition of the Algorithmic Pattern Salon conference.
Online
2023

917 Pop-Up Art Show, Edition I, II, II, IV
Organized and exhibited interactive and immersive projects.
Lafayette, IN
2022 - 2024

Taste of Tippecanoe Festival
Collaborated with faculty and fellow students to create a set of motion graphics that were projected on the east and north sides of Canoe County Courthouse in Lafayette, Indiana. The animations were created in Cinema 4D, and the projection mapping was done using Touchdesigner.
Lafayette, IN
2022

Online Exhibition on the VGA (Video Game Art) Zine
Oasis - A Collaborative Virtual Reality Design Exhibition Exploring the Post-Capitalist Mall (The Arboretum)
Paper accepted at  International Conference on Design Principles & Practices
This collaborative virtual reality project examined themes of destruction, growth, sustainability, and mindfulness using a desolated shopping mall as a metaphor. Interactive spaces were developed in Unity to encourage participants’ engagement within a virtual environment and alleviate the impact of social isolation during the pandemic.
Chicago, IL
2020/2021

Jerome Harris - As, Not For
Exhibition Design and Installation
Exbition design and installation with fellow graduate students for Jerome Harris’s “As, Not For” which is curation of incomplete historical survey of work created by African-American graphic designers over the last century.
Chicago, IL
2020

TypeCon2019: “Nice”
Volunteer
Minneapolis, MN
2019

Reubens Trophy, National Association of Students of Architecture
Trophy Co-ordinator, 56th Annual NASA Convention
Hyderabad, India
2014